

The problem, see, is that even if the spell did do good damage, when would you ever use it? Against brutish monsters where you need to deal massive damage? No, because you're a spellcaster in humanoid form. So my hunch in posting that GitP thread was right - you are concerned about damage. In this case, I'm getting the vibe they really didn't want to give Druids this, but decided they had to, hoping the nostalgia of the spell name would blind people to its crappiness. (I am aware that merely dropping Concentration is often too good a boost) Yet another instance where MMearls & Co hates melee and wants everybody to go ranged.īefore publication the design team really needed to do a pass where they looked at every spell with melee range that had Concentration, and either gave a real good justification or redesigned the spell. Not so much for a dual-wielder, since a) you're in frikkin' melee, damage is what you will be taking, and b) your bonus action is already supremely busy.

It's the same issue that plagues Hunter's Mark.

Who at WotC thought it to be a good idea to combine melee with Concentration, without making the spells kind of awesome to compensate for this fact?! I really would like to see a tradition where the specific designer of really inexlicably bad spells were asked to justify their poor decisions, so we could finally have an edition without such obvious Orcish Grandmothers. If you're entering melee voluntarily, it's a horrible idea to use a weapon you risk dropping merely because you take damage, which you will, since you're in melee.Īnd if you're in melee involuntarily, you don't use this spell - you Dodge the hell out of Ghett. Myself, the main warning bell is having a melee spell require Concentration. To this I say the damage isn't bad at the level you get the spell.
